Teaming up 4 Girls Sports

Sports equipment designed for women, by women

Much of the equipment and apparel used by female athletes could use an update. Tampon design hasn’t changed much since the product debuted in 1931, despite many women reporting discomfort wearing one while on the field. Female runners resort to any number of strategies to mitigate the lack of support in sports bras, from wearing two at the same time to undergoing top reduction surgery. Even locker rooms don’t take into consideration how scary a lack of privacy can be to a young girl beginning puberty.

Increasing the number of women in sports research and product design is a way to jump-start some much needed innovation in this space. That topic was explored at “Inclusion by Design: Women in Sports,” a Harvard Grid panel that recently took place at the Science and Engineering Complex at the Harvard John A. Paulson School of Engineering and Applied Sciences (SEAS).

View our published Harvard Gazette Article: Sports equipment designed for women, by women

Stakeholders

Harvard Athletics

Skills

Product Design Software Engineering Mechanical Enginieering

Domain

Technology, Women's Sports

Date

Present

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Figure 1: I lead panelists Jamie Mittleman, Lauren Scruggs and Christine Yu at “Inclusion by Design: Women in Sports.”

Overview

This is an overview of the project & text 0…

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Step 1: Learn

Research and Discovery

  • User research methodologies (e.g., interviews, surveys, user testing)

  • Competitive analysis

  • Market trends and insights

  • Key findings and user pain points

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Extracted currency modules
Extracted currency modules

Step 2: Design

Ideation and Conceptualization

  • Brainstorming techniques used

  • Initial sketches and wireframes

  • Design thinking workshops or exercises

  • Early prototypes or concept designs

Design Development

  • User flow and information architecture

  • Visual design evolution

  • Iterative prototyping process

  • User testing and feedback incorporation

  • Design system or style guide creation


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Step 3: Refine

  • Final design iterations

  • Collaboration with developers and stakeholders

  • Design handoff process

  • Quality assurance and bug fixing

Step 4: Implement

  • Final product showcase (screenshots, mockups, or prototypes)

  • Key features and functionalities

  • User feedback and testimonials

  • Metrics and KPIs demonstrating success

  • Business impact and ROI

  • Lessons learned and future improvements


Describe your initial thoughts or feelings about the experience.

[Analysis]: Delve deeper into why you reacted this way. What aspects of the experience triggered these thoughts or emotions?

[Insight or Learning]: Explain what you learned from this experience or how it changed your perspective.[Application]: Discuss how you might apply this new understanding in the future or how it relates to your broader life experiences.

[Concluding Thought]: End with a final reflection that ties back to your initial reaction, showing how your thinking has evolved.